EARLY ACCESS
(Final Project of first year at School - 2023)
Description: It's a "There is no game" like game.
My role in the project: Lead Art, Tech Artist, Integration, Sound Designer, Game Artist.
Some of my work
CINEMACHINE (CAMERA MOUVEMENT)
Originally used for used for camera movements related to shocks, which I have greatly reduced to give the camera movement to make the game less static.

GLOW & SORTING LAYERS
Glow with shader graph and secondary texture.
Sorting layers for use 2D lights and create more depth in the level.
SHADOW CASTER
I use that to give more depth & life in the game
SCREENS IN GAME

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