FLOWAR
(Final Project of third year at School - 2025)
Description: It's a tower defense game in which you play as a fairy who must fight against the corruption that has taken place in her forest. Using her powers, she can purify areas and set up turrets. She also possesses plant weapons
My role in the project: Enviro Artist 2D/3D, Level Design & Level Art, Tech Art, UI artist.
Disclaimer
This page is currently being written and will change until the end of the game's production!
SOME VIEWPORT Screen OF THE evolution of the MAIN MAP
CONCEPT Enviro ART
2D/3D enviro
Without High poly baked
Without High poly baked
With High poly baked
With High poly baked
UI / MENUS
SHADERS / TECH Art
List of shaders & tools mades for the game:
- Base material shader with channel Packing & Texture swaping (Corrupted to purified)
- Grass Wind shader (with texture swaping)
- Corrupted Area
- Dynamic cookies (GOBOS) for fake cloud shadow (old work)
- Triplanar decals for the purified Area
- Dynamic Health bar with fluids textures
And more...

You may also like