3D
Most of my work is featured in games, don't hesitate to check it out.
ENVIRONMENT ART

2025 - Kit bash

2024 - Kit bash + photoshop render
Modular project - Unity 6
Here, the aim was to push me into thinking about modular construction for inter / ext houses.
The logic behind setting up the pivot points, the choice of scale, the reusability of each asset.
The logic behind setting up the pivot points, the choice of scale, the reusability of each asset.
And overall, to discover the various problems that can be encountered in order to achieve a better workflow.
Created a vertex painting shader to test if it was an aviable workflow (plot twist no ahah)
All the assets created for the moment

MAP FOR UPGUN -UE4





















OTHER




Assets for a flipper



HandPaint texture
